I’m Anton Panfilov,
a game sound designer, composer, and music producer crafting immersive experiences for players, viewers, and listeners
Perfect for game developers, studios, and creative teams looking for a reliable audio partner for both large-scale productions and smaller tasks. Available worldwide for remote collaboration — full-time, part-time, or freelance. I create impactful sound design, original music, and seamless audio integration to elevate gameplay and storytelling.
10+
years
Experience in game audio, sound design, and music production
50+
projects
Across mobile, PC and live games, TV shows, music projects
5+
genres
RPG, fighting games, casual, multiplayer
100%
focus
Focused on impactful audio, music, and immersive player experience
Selected Projects
A selection of work across games, video, and music, exploring sound design, composition, and immersive audio
Invokers: Titan Legacy
Sole audio designer, responsible for shaping the full audio identity of a fast-paced action RPG. Designed all sound effects and established a cohesive sound style to support intense combat, abilities, and large-scale encounters. Owned the entire audio pipeline from concept to implementation using FMOD and Unity, delivering a responsive and immersive gameplay experience. Music was integrated and adapted within the system.
Junkineering
Led and owned the full audio production as a solo audio designer, shaping the sound identity of a post-apocalyptic robot RPG. Developed the audio style, created all SFX and music, and established core audio concepts aligned with the game’s crafting and combat systems. Implemented and maintained the entire audio pipeline in Unity, delivering a cohesive, responsive, and immersive player experience.
Ocean Keeper: Dome Survival
Sole audio designer responsible for full audio direction and production. Defined the sound identity for a fast-paced roguelike shooter with survival and tower defense elements, supporting intense combat and resource-driven gameplay. Created all sound effects, composed original music, and led the full audio pipeline from concept to implementation in Unity and FMOD, delivering a responsive and immersive player experience.
Final Sentence
Composed the original soundtrack for a psychological typing battle royale, crafting a tense and minimalistic musical language to match the game’s high-stakes concept. Focused on building pressure, rhythm, and atmosphere, supporting gameplay where precision and timing are critical. The music enhances immersion and reinforces the game’s suspense-driven identity.
Chop Chop Guys
Composed the full original soundtrack, delivering 10+ tracks tailored to a chaotic multiplayer party experience. Designed a playful and adaptive musical direction to support diverse gameplay scenarios, fast pacing, and humorous interactions. The music reinforces player engagement and complements the game’s dynamic and unpredictable structure.
Wave Master - Coin Adventures
Owned full audio production, including sound design, music, and implementation. Developed a casual mobile audio style, creating all SFX and music to enhance feedback and engagement. Implemented and optimized audio in Unity, delivering a responsive and cohesive experience.
Plarium
Contributed as a sound designer on marketing productions, delivering sound design, voiceover processing, and final audio mixing for promotional content. Focused on high-impact, polished audio for cinematic and advertising formats, ensuring clarity, emotional engagement, and consistency across multiple campaigns.
Book Smugglers
Composed the original soundtrack, crafting a cohesive musical style to support the game’s atmosphere and narrative tone. The music enhances immersion and reinforces gameplay pacing, contributing to a more engaging player experience.
4Friends (Playrix)
Worked as a sound designer at 4Friends, a Kyiv-based studio collaborating with Playrix. Contributed to multiple projects within the Scapes universe, including Gardenscapes, FamilyScapes, and ShipTown. Designed sound effects and implemented audio systems, supporting polished gameplay feedback and overall player experience.
Molly’s Match
Sole audio designer responsible for sound design, original music, and implementation. Developed a bright, engaging audio style for a casual match experience, enhancing player feedback and overall feel. Implemented audio in Unity, delivering a responsive and polished result.
Original Score for the TV Series “Holod”
Composed the main title theme for a Ukrainian dark detective series, delivering a cinematic, Netflix-style opening with a focus on tension, atmosphere, and emotional depth. Combined dark ambient sound design with minimalistic musical language to create a distinctive and immersive identity, setting the tone for a modern noir narrative.
People in Need (Social Video)
Composed the music, designed sound, and delivered final mix for the project, crafting a cohesive and cinematic audio experience. Focused on enhancing storytelling, pacing, and emotional impact through a balanced integration of music and sound design.
OPPO (Commercial)
Composed the music and delivered the final mix for a short-form commercial, focused on conveying a premium and refined brand identity within a limited timeframe. Crafted a concise musical structure to fit the tight duration while enhancing the visual narrative and highlighting the product’s high-end feel. Balanced music and sound to achieve clarity, impact, and a polished cinematic result.
Drafts and Redesign
An inside look into the process — drafts, redesigns, and sonic experiments. This section captures the evolution of ideas, where initial concepts are shaped, challenged, and transformed into cohesive audio solutions.
Music, sound, games are my passion — something I’ve been deeply involved in for nearly two decades. Throughout my career, I’ve worked with major clients such as Coca-Cola, Samsung, Huawei, OPPO, Kyivstar, Playrix, Plarium, and many others. In every project, I’m driven by both the creative process and the final result — creating audio that enhances the experience of players, listeners, or viewers, depending on the medium. I’m open to consultations, social and creative projects, part-time collaboration, or full involvement in your production. Feel free to reach out, follow me, or send a message — I’d be happy to discuss your project or simply talk about sound, music, and games.